@startuml
sprite $mood_bad [48x48/16] {
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}


!define MATERIAL_MOOD_BAD(_alias) ENTITY(rectangle,black,mood_bad,_alias,MATERIAL MOOD_BAD)
!define MATERIAL_MOOD_BAD(_alias, _label) ENTITY(rectangle,black,mood_bad,_label, _alias,MATERIAL MOOD_BAD)
!define MATERIAL_MOOD_BAD(_alias, _label, _shape) ENTITY(_shape,black,mood_bad,_label, _alias,MATERIAL MOOD_BAD)
!define MATERIAL_MOOD_BAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,mood_bad,_label, _alias,MATERIAL MOOD_BAD)
skinparam folderBackgroundColor<<MATERIAL MOOD_BAD>> White
@enduml